Xbox boss says Activision not acquired for ‘pulling communities away’ from PlayStation


Microsoft has just announced that it is in the process of acquiring AAA Studio, Activision Blizzard. While the company wants to complete this deal by the end of next year, gamers are a little worried. Many gamers voiced their concerns after the deal was announced yesterday, to which Xbox boss Phil Spencer responded by saying that Microsoft is not trying to “pull communities away” from PlayStation.

In the initial announcement, Spencer said that Activision’s games would still be “enjoyed across a variety of platforms.” after which in an interview bloomberg “I would only say to players who are playing Activision Blizzard games on Sony’s platform: It is not our intention to turn communities away from that platform and we are committed to that,” he said.

While Spencer has said that Microsoft is not looking to “pull communities away,” the use of the term “communities” is very vague. This could mean that the company will continue to support the Activision Blizzard communities by putting out all-new games each year across all platforms, including PlayStation. Or it could even mean that the company will support specific communities of players for games like Call of Duty Warzone or Vanguard, while not releasing all future games on the platform.

The closest evidence of Microsoft using such words to reassure the gaming community comes from its acquisition of Bethesda last year. The company initially stated that it wanted Bethesda Games to be “first or better or best” on its platform, however, after the acquisition was finalized and the company gained full control, it announced that some future Bethesda games like Starfield and Redfall will be Xbox exclusives. Starfield and Redfall are arguably two of the studio’s most anticipated games, which have now been confirmed that they won’t be making their way to PlayStation.

Post-Xbox boss says Activision isn’t acquired to ‘pull communities away’ from PlayStation, first appeared on BGR India.

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