Genshin Impact reportedly pulled in $3 billion on mobile


miHoYo’s Genshin Impact has crossed $3 billion in global lifetime player spend on the App Store and Google Play since its official launch on September 28, 2020. After its worldwide release, it took 171 days for the title to generate its first $1 billion on mobile. Including spending through third-party Android stores. It then took an additional $1 billion to deposit another $195—resulting in $2 billion in earnings in its first year alone.

According to Sensor Tower, Genshin Impact passed the $3 billion milestone after 185 days, meaning the game has generated an average of $1 billion in revenue every six months, making it its most successful game to date. Has become one of the mobile games.

Analyzing the title using Sensor Tower’s new monetization areas, it was ranked as the No. 1 revenue-generating Gacha-based mobile title globally in the first quarter of 2022, LineageW from NCSOFT and CyberAgent from CyberAgent. Above titles like Uma Musoom: Pretty Derby. Genshin Impact implements significant updates regularly, introducing new gameplay features, areas to explore, and characters to acquire, resulting in large increases in revenue on average every three weeks.

Since its launch, the title has been ranked as the No. 3 revenue-generating mobile title globally, followed by Honor of Kings from Tencent at No. 1 and PUBG Mobile-localized as Game for Peace in China. — From Tencent, also at No. 2.

1 revenue-generating country since the global launch of Genshin Impact, generating $973.3 million, or 30.7 percent of global player spending, on iOS alone (Sensor Tower’s third-party Android store). does not track expenses, such as they were found in China). Japan ranks second with 23.7 percent of lifetime revenue, while the United States is in third place with 19.7 percent. While the title can be considered a global success, Genshin Impact generates most of its revenue in Asia, which accounts for close to 70 percent of total player spend.

The App Store makes up the lion’s share of player spending, accounting for 65.7 percent of total revenue, thanks in large part to revenue from iOS in China. Meanwhile, Google Play accounts for 34.3 percent of total player spend. Outside China, the share of revenue is much closer, with the App Store accounting for 50.5 percent, while Google Play makes up 49.5 percent.

Genshin Impact remains one of the most lucrative mobile games in the world, consistently bringing in an average of $1 billion every six months.

An alleged $3 billion investment in mobile after Genshin Impact appeared first on BGR India.

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