Nvidia is in a race to make games more glossy and reflective. And that’s exactly what the chip maker has reaffirmed with its new ‘path-tracing’ technology coming next month for the Cyberpunk 2077 game.
At the Game Developers Conference, CD Projekt Red announced that it is bringing another update to the popular Cyberpunk 2077 game. Ray-tracing will now be out of date, supposedly being succeeded by path-tracing.
“It (path-tracing) not only gives players better visuals, but also promises to revolutionize the entire pipeline of how games are being built,” said Pawel Kozlowski, a senior technology developer engineer at NVIDIA.
Cyberpunk 2077 players will get an Overdrive mode in April that will bring path-tracing. As you can guess from the name, path-tracing is (hopefully) the next step towards making games more realistic.
Unlike ray-tracing, which follows a single beam of light across different scenes, path-tracing will follow light across an environment. Basically, as in real life, light will bounce from object to object throughout the environment.
It is said to produce softer shadows and a more realistic picture. This type of technology had been used in movies for a long time, however, it required expensive and powerful hardware. Now, with RTX cards getting more powerful, real-time path-tracing will be coming to games – with the first game being Cyberpunk 2077.
“Path tracing has been one of the main lighting algorithms used in offline rendering farms and computer graphics in movies for years. It was not possible to bring path tracing to real-time graphics until the GeForce RTX 40 series and DLSS 3 were available,” noted the blog post on the Nvidia website.
To get path-tracing visuals, an RTX 40 series card will be required. The hardware is said to ‘deliver crisp, high-quality images that rival native resolution’ with the help of Nvidia’s DLSS 3.
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